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The demons of the Demon Realm have long fought each other for possession of the Crests, five of which have since fallen into the hands of a red demon named Firebrand.
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When all crests are combined, the Crest of Infinity will appear, allowing its holder infinite power and the ability to conquer all realms with it. The game's story revolves around the Crests, six magical stones which preside over their respective elements ( Fire, Earth, Water, Air, Time and Heaven). It is the third video game starring Firebrand (an enemy character from the Ghosts 'n Goblins series, known as "Red Arremer" in the Japanese version), following Gargoyle's Quest and Gargoyle's Quest II. I need to know exactly where the game lock you from the later levels in the prototype, and possibly pictures/screenshots of where this happens.Demon's Crest, known in Japan as Demon's Blazon, is a side-scrolling platform video game developed and published by Capcom for the Super Nintendo Entertainment System. Once I get some solid free time I’m going to have to play though both the retail game, and the prototype. One without the SUPERUFO header which may have been causing the blank space problem(since that makes no sense!) It does appear to have some differences, although they may be possibly minor. I wouldn’t expect any changes in the prototype then. The game stops after the second battle with Arma in stage four and you are greeted with this screen.Īfter doing some comparisons there is a large chunk of blank data in the retail rom at the very begining (which was also dumped by a SUPERUFO apparently as it’s tagged in the header.) After that the prototype is indentical the final minus the size differences. This is different compared to the final version. In this beta you start the game with all 5 talismans and four of the crests. There were two Demon’s Crest prototype sample cards on eBay and one japanese beta version was leaked some time ago, you can find the download in this nice anonymous Tumblr, thanks to Casey for the share! This ROM dump of the Japanese sample / beta game looks more like the final game compared to the video, but maybe with the help of our friends at TCRF it would be possible to find some interesting unused stuff hidden in the beta code. The enemies in the first beta level were different as seen in this preview video of a sample Demon’s Crest demo for retailers. The color is a bit darker but it could be because of the magazine. In the screenshot the earth gargoyle has a slightly different sprite.
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Thanks to Casey Strange we were able to note some minor beta differences in the some screens published in old magazines. As we can read on Wikipedia, this is the 3° game starring Firebrand (an enemy character from the Ghosts ‘n Goblins series), following Gargoyle’s Quest and Gargoyle’s Quest II. Demon’s Crest is a 2D action game developed by Capcom and originally published in 1994 for the Super Nintendo.
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